Lisa Emmington

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What's the point of a storyboard?
You've done your analysis. You've created a high-level design that maps out your content, sequence, methods, and media. Now it's time to build the course, right?
Not quite.
Between your high-level design and your finished eLearning sits another crucial step: the storyboard. And if you've ever wondered why you can't just skip straight to development, or why stakeholders keep asking for changes once the course is built, the answer is probably that you didn't storyboard properly, or at all.
What actually is a storyboard?
A storyboard is your detailed blueprint for exactly what will appear on screen, what learners will hear, and how they'll interact with the content. It's where your strategic high-level design becomes specific, concrete learning experiences.
Think of it this way: your high-level design says "scenario-based practice using branching." Your storyboard shows the actual scenario, the exact choices learners will make, the consequences of each choice, and the feedback they'll receive.
It's the layer of detail that lets everyone, you, your stakeholders, your developers, your reviewers, see what you're actually building before you've invested days or weeks building it.
Why bother storyboarding?
If you've ever built eLearning without a storyboard, you already know the answer. But let's make it clear.
You catch problems while they're still easy to fix
Imagine you're three weeks into development when your SME says, "Wait, this entire section is wrong, we changed that process six months ago." Now you're rebuilding interactions, re-recording audio, and adjusting everything that connects to that section.
With a storyboard, that conversation happens when it's still just text in a document. Changes take minutes, not days. You can revise, reorganise, and even completely rewrite sections without throwing away work.
A storyboard is cheap to change. Developed eLearning is expensive to change. It's really that simple.
Stakeholders can actually review what they're getting
Here's what happens when you don't use storyboards: you build the course, present it to stakeholders, and they say, "this isn't what we wanted" or "can we completely change the approach?" You're frustrated because they approved the high-level design. They're frustrated because they didn't really understand what that design meant in practice.
A storyboard bridges that gap. Stakeholders can read the content, see the interactions, and understand the learner experience. They're reviewing something concrete, not trying to imagine what a paragraph of design intent will look like on screen.
This doesn't mean they won't ask for changes, but at least the changes happen before you've built everything.
You think through the details that make or break learning
High-level design tells you to use a branching scenario. Great. But storyboarding forces you to answer the hard questions:
- What exactly is the scenario situation?
- What specific choices will learners make?
- What happens as a consequence of each choice?
- What feedback reinforces learning without just telling them the answer?
- How do learners get back on track if they make a poor choice?
These details matter enormously. They're the difference between a scenario that creates genuine learning and one that feels like a guessing game. You can't figure this out while you're building, you need thinking time, and that's what storyboarding gives you.
Your development goes faster and smoother
Without a storyboard, development means making hundreds of micro-decisions on the fly. What should this button say? How should this interaction work? What should the feedback message be? Every decision slows you down and introduces the risk that you'll make a choice that doesn't align with your overall design.
With a storyboard, development is execution, not invention. You're building what's already been designed. You can focus on making it work well rather than figuring out what "it" even is. Your authoring tool becomes a production tool, not a design tool.
This is especially important if you're partnering with a developer. Without a detailed storyboard, they're guessing at your intent. With one, they know exactly what to build.
You create consistency across the course
When you design directly in your authoring tool, each screen is its own individual decision. It's easy to drift, to structure interactions differently, vary your tone, or handle similar situations in inconsistent ways.
A storyboard lets you see the full arc of the learning experience. You can check that your tone is consistent, your interactions follow predictable patterns, and your design builds appropriately. You're designing the whole experience, not just individual moments.
What goes in a storyboard?
The level of detail in your storyboard should match your needs, but at minimum, a good storyboard includes:
Screen-by-screen content: What appears on each screen, including all text, labels, and instructions. This is what learners will read.
Visual descriptions: What learners will see; images, diagrams, videos, animations. You don't need final assets, but you need to be specific about what's there and why.
Audio/narration scripts: If you're using voiceover, the exact script. If you're not, you should still note any audio elements.
Interactions: How learners engage with the content, what they click, what choices they make, what happens in response. This includes all branching logic and conditional paths.
Feedback: What learners see or hear in response to their actions, especially for practice activities and assessments.
Navigation: How learners move through the course, what's automatic, what's learner-controlled, what happens in what order.
Common storyboard mistakes
Too much detail (in the wrong places)
Some people treat storyboards like technical specifications, documenting every pixel placement and animation timing. Unless you're handing this to a developer who's never built eLearning before, you don't need that level of detail. Focus on learning design decisions, not production specifications.
Not enough detail (in the critical places)
Conversely, some storyboards are so vague they're useless. "Show a scenario about customer service" isn't a storyboard, it's a reminder that you need to write one. If a reviewer or developer can't understand exactly what you're building, your storyboard isn't detailed enough.
Designing in the authoring tool
"I'll just build it and see how it feels" is not storyboarding. When you design directly in your authoring tool, you're locked into that tool's capabilities and constraints. You can't think freely about what should happen, you're limited to what you know how to build right now.
Skipping stakeholder review
The whole point of a storyboard is to get alignment before development. If you create a storyboard and then immediately start building without review, you've wasted the opportunity to catch problems early.
The storyboard is your safety net
Yes, creating a storyboard takes time. But it's time that saves you from:
- Building the wrong thing and having to rebuild it
- Endless rounds of revisions after development
- Stakeholders who are surprised by what you deliver
- Inconsistent or poorly thought-through interactions
- Development that takes three times longer than it should
A storyboard doesn't slow you down, it keeps you from wasting time building things that won't work.
From design to reality
The journey from analysis to finished eLearning isn't a straight line. It's a series of strategic steps, each one adding the right level of detail at the right time:
- Analysis tells you what problem you're solving and what learners need
- High-level design tells you how you'll solve it, what content, in what order, using what methods
- Storyboard tells you exactly what you're building, the specific words, interactions, and experiences
- Development brings it to life in your authoring tool
Skip any of these steps, and you're gambling with time, money, and effectiveness.
The storyboard is where good instructional design becomes great eLearning. It's where you think through the details that separate courses learners engage with from courses they click through. It's where you catch problems before they're expensive.
It's not extra work. It's the work that ensures everything else you do really matters.
Want to create professional storyboards that set your projects up for success? My Instructional Designer's Starter Pack includes templates, guides, and practical tools to help you move from analysis through storyboard to development with confidence. Stop winging it and start designing strategically.
Find out more about the Instructional Designer's Starter Pack and how it can transform your eLearning projects.